Re: Attaching an event source to a GMainLoop in a thread
- From: Braden McDaniel <braden endoframe com>
- To: gtk-app-devel-list gnome org
- Subject: Re: Attaching an event source to a GMainLoop in a thread
- Date: Sun, 03 Dec 2006 15:34:50 -0500
On Sun, 2006-12-03 at 19:05 +0000, Chris Vine wrote:
On Sunday 03 December 2006 10:26, Braden McDaniel wrote:
I have a GMainLoop that I want to run in its own thread. But I seem to b
doing something horribly wrong with the event source I'm trying to
attach to it (all as part of the same thread). My thread function
includes this code:
GMainContext * main_context = g_main_context_new();
GMainLoop * main_loop = g_main_loop_new(main_context, false);
GSource * quit = g_idle_source_new();
g_source_set_callback(quit,
::openvrml_player_command_channel_loop_quit_event,
main_loop,
notify);
guint source_id = g_source_attach(quit, main_context);
g_assert(source_id != 0);
g_main_loop_run(main_loop);
g_source_unref(quit);
g_main_loop_unref(main_loop);
g_main_context_unref(main_context);
If I do not attach the event source, the code runs. But if I do attach
it, as above, I crash as soon as I start to run the main loop:
Wouldn't unreferencing main_context cause it to be freed? (And does
g_main_loop_run() increement the reference count of main_loop? If not then
unreferencing main_loop that will also destroy the main loop). The call to
g_source_unref() is correct (g_source_attach will increment the reference
count of quit).
I'm not getting past the call to g_main_loop_run, so the *_unref calls
aren't the problem.
I've gotten closer to the problem; but it's just mysteriouser.
The callback looks like this:
gboolean openvrml_player_command_channel_loop_quit_event(const gpointer data)
{
GMainLoop * const main_loop = static_cast<GMainLoop *>(data);
if (::quit_flag.value()) {
g_main_loop_quit(main_loop);
return false;
}
return true;
}
quit_flag is just a boolean flag protected by a mutex:
class flag : boost::noncopyable {
mutable boost::mutex mutex_;
bool value_;
public:
flag(bool init = false);
bool value() const;
void value(bool val);
};
It appears that the core dump happens in the first call to
openvrml_player_command_channel_loop_quit_event. But here things get
murky because the problem seems to be very timing-sensitive. If I put a
print statement at the beginning of
openvrml_player_command_channel_loop_quit_event, it starts working. And
if I instead put a print statement at the beginning of flag::value(), it
starts working.
This points, I think, to something being wrong with the state of
quit_flag at the time I try to use it in
openvrml_player_command_channel_loop_quit_event--like it's not fully
initialized. Though I don't understand why that would be the case--my
thread is being started from main() quit_flag is a global variable (in
the same translation unit as main()).
I'll continue to experiment.
--
Braden McDaniel e-mail: <braden endoframe com>
<http://endoframe.com> Jabber: <braden jabber org>
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