Re: Attaching an event source to a GMainLoop in a thread



On Sunday 03 December 2006 10:26, Braden McDaniel wrote:
I have a GMainLoop that I want to run in its own thread. But I seem to b
doing something horribly wrong with the event source I'm trying to
attach to it (all as part of the same thread). My thread function
includes this code:

        GMainContext * main_context = g_main_context_new();
        GMainLoop * main_loop = g_main_loop_new(main_context, false);

        GSource * quit = g_idle_source_new();
        g_source_set_callback(quit,

                              ::openvrml_player_command_channel_loop_quit_e
                              ::vent,

                              main_loop,
                              notify);
        guint source_id = g_source_attach(quit, main_context);
        g_assert(source_id != 0);

        g_main_loop_run(main_loop);

        g_source_unref(quit);
        g_main_loop_unref(main_loop);
        g_main_context_unref(main_context);

If I do not attach the event source, the code runs. But if I do attach
it, as above, I crash as soon as I start to run the main loop:

Wouldn't unreferencing main_context cause it to be freed?  (And does 
g_main_loop_run() increement the reference count of main_loop?  If not then 
unreferencing main_loop that will also destroy the main loop).  The call to 
g_source_unref() is correct (g_source_attach will increment the reference 
count of quit).

Chris




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