RE: draw signals
- From: "Dugas, Alan" <alan dugas analog com>
- To: gtk-app-devel-list gnome org, Carlos Pereira <carlos pehoe civil ist utl pt>
- Subject: RE: draw signals
- Date: Fri, 22 Dec 2000 11:38:34 -0500
Carlos,
Thanks for your response. I would love to forget about "draw" :-) However, I
don't see how I can. Everytime I uncover a portion of a window with a pixmap in
it, I get an "expose_event" (which I use to refresh the screen) and a "draw"
signal which repaints my pixmap and then refreshes the screen a second time.
The repainting of my pixmap seems unnecessary IMHO and is forcing me to allocate
memory and attach data to every pixmap I use. I would like to eliminate this
redundancy so that I don't need to use up the extra memory and waste time doing
the same thing twice. Any ideas on how to solve this problem would be greatly
appreciated!
-- Stupid Genius
P.S.
I guess I just don't understand why a "draw" signal is emitted when an
"expose_event" appears to be all that is needed.
----------
From: Carlos Pereira[SMTP:carlos pehoe civil ist utl pt]
Sent: Friday, December 22, 2000 12:09 PM
To: gtk-app-devel-list gnome org
Subject: Re: draw signals
Opps, let me correct myself. I'm finding that a "draw" AND an "expose_event"
are being emitted. Is there any way to filter this so that only the
"expose_event" is acted upon. My pixmaps are being refreshed by the
"expose_event" and then redrawn by the "draw" signal unnecessarily. By doing
so
it is forcing my to allocate memory for the redraw, when I don't really need
to.
The pixmap hasn't changed, so I only need to refresh it. In and all help
would
be greatly appreciated. Thanks in advance!
I might be wrong, so don't take my words for granted,
but I really believe you will be much better if you
just forget about "draw" signals at all. You don't
need "draw" for nothing. Just forget that it exists.
Do yourself a favor and erase "draw" from your app, completely,
your app will be simpler and will behave better.
"expose_event" "configure_event" and "motion_notify_event"
are the signals you usually need when handling complex
drawing areas (or opengl_areas for that matter).
Carlos
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