Re: Antialiasing rendering of pixbufs



On Wed, 2013-10-16 at 12:25 -0700, dmg wrote:
Hi Damon

I think I found the reason. I thought I had made sure that the pixbufs
were placed exactly at a pixel boundary (converting position in canvas
coordinate to pixel, rounding the pixel, then back to canvas
coordinates).

they werent all of them. Now that I fix that it seems to have solved problem.

That's good. It was a bit puzzling!

Damon




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