Re: Gnumeric, vectorial drawings (and charts)
- From: Jean Brefort <jean brefort normalesup org>
- To: Emmanuel Pacaud <emmanuel gnome org>
- Cc: Gnumeric List <gnumeric-list gnome org>
- Subject: Re: Gnumeric, vectorial drawings (and charts)
- Date: Wed, 10 Aug 2011 21:35:40 +0200
Le mercredi 10 août 2011 à 16:38 +0200, Emmanuel Pacaud a écrit :
Hi,
Le samedi 06 août 2011 à 11:36 +0200, Jean Brefort a écrit :
There are several possiblities to improve the situation:
* use librsvg,
* use lasem (we already optionally use it for maths equations in
charts),
* add appropriate code in goffice.
The second would avoid to depend on librsvg, but I don't know if
Emmanuel will actively support it in the future, even in the near
future. Actually we might also consider importing the mathml code in
goffice.
Why would you want to do that ?
Just a possibility if lasem went unmaintained, which might happen as it
is a one man project.
The third and most demanding solution would be to import the svg paths
as canvas items. We already have most of what we need in the canvas, and
we should just write the parser.
I think you highly underestimate the difficulty of SVG rendering, shown
by the fact that all the modern web browsers fail to have a decent
coverage of the SVG 1.1 specification.
I don't underestimate anything. I know it would be a long term issue.
This would also work for wmf files
(Valek wrote some demo code in goffice in mf-demo.c) and might be
extended to emf which we do not support at all for now (as far as I
know). I suppose that OpenDocument graphics (odg) would be a valuable
target too.
My take would be to convert wmf or odg to svg and use the best svg
library available (librsvg currently) for the rendering.
Not sure that converting would make things easier.
About charts, I'm wondering if it would be valuable to rewrite the
rendering part using the canvas items. It would help for user
interactions with the graph elements, but might result in some
performance loss (difficult to know without experimenting).
I'm not sure the conversion of the GogObjects to canvas items would
really help for user interaction. The canvas positioning logic (absolute
move and size of objects) is different to what you want for the graph
objects: relative position and size w.r.t. parent object, modification
of object properties (axis bounds).
The canvas can support relative positioning. And we can any feature we
need. Anyway, not a project for now.
Thanks,
Jean
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