[weekly report] week 10: GNOME-Sudoku+Telepathy
- From: Zhang Sen <zh jesse gmail com>
- To: gnome-soc-list gnome org
- Subject: [weekly report] week 10: GNOME-Sudoku+Telepathy
- Date: Mon, 03 Aug 2009 18:02:24 +0800
> I will first get the networking game started properly. Then define good
> handling for error conditions.
Week 10 didn't see much work. But it's roughly in shape now. It can do
bi-directional gaming normally. I also started to draw a state diagram
mainly to deal with network problems.
Only a few commits.
$ git shortlog --since=2009-07-27
Zhang Sen (7):
Trivial, rename some things
Also reset the trackes when resetting the view
Can start network game at both ends
Have bi-directional communication
Trivial polish
Close network game when the peer closes
Let the model emit the puzzle-finished signal
Next I will get a proper way to handle when a player has won, and a
dialog showing 'Connecting...', which should also be able to cancel the
offering and handle a failed offer.
-Zhang
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