On mar, 2014-05-20 at 11:07 -0400, Jasper St. Pierre wrote:
After focusing a window or the user clicks the close button, we send out a ping. If in 5 seconds we don't hear back from the window, we show the kill dialog.
Which basically means your app needs to respond to system events in a timely manner. As an example, in pygame this could be done by calling pygame.event.pump() at regular intervals in your loading routine (http://www.pygame.org/docs/ref/event.html#pygame.event.pump). This allows you to ignore the events, and just let pygame process them internally. Pygame is based upon SDL, so I expect you'll have similar functions available.
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