Re: symbolic SVG *not* as an icon?
- From: Clemens <clemens lab21 org>
- To: Yaa101 <yaa101 xs4all nl>
- Cc: gnome-shell-list gnome org, Mz <mengzhuo1203 gmail com>
- Subject: Re: symbolic SVG *not* as an icon?
- Date: Thu, 26 Jul 2012 19:00:54 +0200
Am Do 26 Jul 2012 18:51:40 CEST schrieb Yaa101:
Hi Ami,
I do not know too much detail on applying css on st widgets.
The following is a hunch and probably will not help you, I hope it is
useful anyway.
I do know that SVG is not a picture on which you can do raster
operations like filling colors, SVG is a collection of commands to
create a vector, which is then rasterized.
At some point in the library after inputting the SVG, the SVG commands
are handled to create a rasterized picture in a buffer, this buffer is
then showed to us.
So maybe you have to be able to insert a command into the svg before it
gets handled, or maybe able to manipulate the created raster buffer with
css.
Success!
hi,
A svg file is a simple xml file. the color is stored in a style
attribute. But believe me, it
is really nasty to manipulate the file and then trigger the render
action.
Just use 2 svg files with separate css classes like the toggle button
in /usr/share/gnome-shell/theme/gnome-shell.css and
/usr/share/gnome-shell/js/ui/popupMenu.js
e.g.
.my-button {
background: url('background.svg');
background-size: contain;
width:140px; /*(only in pixel)*/
height:174px;
}
.my-button:checked {
background: url('background_blue.svg');
background-size: contain;
width:140px; /*(only in pixel)*/
height:174px;
}
and inside the js:
if (blue)
this.actor.add_style_pseudo_class('checked');
else
this.actor.remove_style_pseudo_class('checked');
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