Re: BUG: Gnomine
- From: bratsche dfw net
- To: Kevin Atkinson <kevinatk home com>
- cc: Jeff Garzik <jgarzik pobox com>, gnome-list gnome org
- Subject: Re: BUG: Gnomine
- Date: Fri, 25 Dec 1998 00:56:53 -0500 (EST)
On Thu, 24 Dec 1998, Kevin Atkinson wrote:
> How about an option to have the game click on a random square and if it
> was a mine reset the board and try again.
Well, that just sounds like a cheap hack for what I was asking for. =)
I'm not proposing a change in the game at all. I just think the game
should begin -after- the first mouse click.
> Also it would be nice to have a mode of play where you won't instantly
> lose if you click on a mine. Instead that square gets marked as a mine
> and you lose a life. Perhaps an icon of an exploded mine would do as
> the marker. There would then be an option for the number of lives you
> want which have an option of infinity for those really lousy players...
> However each lost life will be subtracted off the final score.
This is starting to sound like an entirely different game. =) I'd just
love to see the 'Sudden death' bug (I still call it that! =) and possibly
a cool explosion .wav when you die. =)
Merry Christmas,
Cody
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]