UI hiccups...



what effort is going into solving some of the major problems in gnome's ui?

For example, the hierachial menus. Under the mac, you can bring up a menu,
then drag *diagonally* to the menu item you want, without the menu changing
to something else. Under gnome and windows, you have to move across, then
down to the item you want. Not nice.

Also, under the gnome-panel-global-menu, if you accidentally click on the
wrong item, but think you can correct the problem by dragging down, you end
up picking up the item. actually, I tried that just now to check and gmc
crashed! aaarrrrggghhh! This really isn't good. think about the poor mac
users who end up dragging all their menus around and crashing gmc etc...

Also, why is mouse cursor hard coded into the panel? try this... 
 $ xsetroot -cursor_name right_ptr
Now, what do you see in all gnome windows? what do you see in the panel?
Why?

How about alpha drop shadows under cursors, ala Windows 2000 and troll
tech's Palmtop Environment. Oh, while i'm talking about the mouse, how
about reversing the pointer so it has a black border and a white inside. 3d
pointers out of the question?

Finally, how about a mac menu bar. You know, the menu bar accross the top
thing. Why? do i need to go into this? (Fitt's law applies here.) I mean,
shouldn't be too hard to do. Every app has a gnome_menu_bar defined doesn't
it? just patch gnome-libs so it displays at the top of the screen, while
the window has the focus.

Oh yeah, is it at all possible, using the latest advancements in X (see
slashdot), to have alpha transparency drop shadows and anti-aliased fonts?

- michael





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