Re: The Desktop and the Gnomeprint
- From: "Dan Kaminsky" <effugas best com>
- To: <gnome-gui-list gnome org>
- Subject: Re: The Desktop and the Gnomeprint
- Date: Mon, 27 Jul 1998 02:38:52 -0700
> [quoting long list of ideas, don't need to repeat it]
>i think my first concern is how this can be written efficiently, and who
>be willing to figure out how to do it. ideas are great, but intelligent
>is what's really neccessary.
Bowie, George, maybe you can comment on this:
Should code preceed design? Or, in other words, should the ability to code
something be guaranteed before the design is created? Or should the ability
be postulated and a design generated first?
The way I've always thought a UI should be developed is the following:
1) Text description and evaluation of desired features
2) Static Mockup to see if it's visually pleasing/efficient
3) Unstable code to see if it's worth completing
4) Completed code
You can always jump backwards(i.e. redo the text after reaching unstable
code) but I don't *think* one should skip the description part.
What do y'all think?
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