Re: SILC: A Better Way To Window



On 22 Jul, Dan Kaminsky shouted:
->  I have completed documenting SILC 0.3, the present iteration of what I
->  believe is a far more efficient method of implementing a windowing system.
->  For those who have no clue what this means, consider that while 3D Games
->  are achieving triple-digit frame rates, 2D GUI's are struggling with
->  single digit framerates.  Something is wrong, and that something is the
->  single layered approach of present solutions.  I am looking for feedback
->  and perspective on the SILC proposal; it's home page is at:
->  
->  http://www.best.com/~effugas/silc
->  
->  A mailing list for SILC has been set up at silc-l-subscribe@makelist.com.
->  All are welcome to join.

I don't mean to shoot it down or anything.. nice job.. but believe it
or not X already can do this in some sense :) Enlightenment takes
advantage of it to minimise exposes and redraws. (it's called setting
saveunders for lclient windows - X will infcat throw out saved under
data if it has too much save dunder data stored and only then induce
expose events to happen).

->  
->  My email is at effugas@best.com, rather predictably.
->  
->  Thanks!
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-- 
--------------- Codito, ergo sum - "I code, therefore I am" --------------------
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