SILC: A Better Way To Window

I have completed documenting SILC 0.3, the present iteration of what I
believe is a far more efficient method of implementing a windowing system.
For those who have no clue what this means, consider that while 3D Games
are achieving triple-digit frame rates, 2D GUI's are struggling with
single digit framerates.  Something is wrong, and that something is the
single layered approach of present solutions.  I am looking for feedback
and perspective on the SILC proposal; it's home page is at:

A mailing list for SILC has been set up at
All are welcome to join.

My email is at, rather predictably.


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