Re: GGV 1.1.96
- From: Michael Meeks <michael ximian com>
- To: "Sergey V. Udaltsov" <sergey oudaltsov clients ie>
- Cc: bonobo <gnome-components-list gnome org>
- Subject: Re: GGV 1.1.96
- Date: 27 May 2002 10:17:56 +0100
Hi Sergey,
On Wed, 2002-05-22 at 22:53, Sergey V. Udaltsov wrote:
> :(( BTW, any plans to improve this in GNOME 2 (AFAIU, ask questions
> about GNOME 1 is very impolite these days:)?
There are no API changes being made in Gnome 1 - you're quite right.
And, now there are no API changes being made in Gnome 2 - but for Gnome
2.1 there might be a way to do this more easily - yes :-)
> Or is it a point - to allow
> bonobo controls to be embedded into bonobo window only?
Well - it's just the way that the UI stuff happens to work; clearly it
might be better to tie a BonoboUIComponent to the Control in some way,
for now, you have to implement your own Bonobo::UIContainer as I
explained.
> > Nope; sadly not. Also - there is no way to get a BonoboUIComponent from
> > the BonoboControl [ a control might have several ] so, you need to
> > provide your own version of the BonoboUIContainer interface on the
> > frame, just to be able to get the Control's BonoboUIComponent. Still,
> > you don't need to implement much / anything in that interface
> > particularly.
>
> Could you please show some simple snippets/starting points of doing this
> (since C is not really OOL, even with bonobo - this is not
> straightforward for me)? Just one paragraph probably would be enough
> (sure, the more - the better). Or are there any similar projects around?
Sigh; there is nothing comperable. You want to cut and paste the
bonobo-ui-container.c file, and stub all the methods, and just allow
yourself to extract the Bonobo_UIComponent handles that are added to it,
in order to poke the remote verbs.
HTH,
Michael.
--
mmeeks gnu org <><, Pseudo Engineer, itinerant idiot
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