ANNOUNCE: Clutter 1.6.16 (release)

Good news, everyone!

A new Clutter release is now available at:

SHA256 Checksum:

9b446ec0026b320351167767f6d23cb3ff21b4a8d164fa4fa1f8be4edaa1bb1a  clutter-1.6.16.tar.bz2

Additionally, a git clone of the source tree:
  git clone git://

will include a signed 1.6.16 tag which points to a commit named:

which can be verified with:
  git verify-tag 1.6.16

and can be checked out with a command such as:
  git checkout -b build 1.6.16

Clutter is a library for creating compelling, dynamic and portable graphical
user interfaces. Clutter is released under the terms of the GNU Lesser
General Public License, version 2.1 or (at your option) later.

Clutter depends on:
  GLib ≥ 2.26.0
  JSON-GLib ≥ 0.12.0
  Cairo ≥ 1.10
  Pango ≥ 1.20
  Atk ≥ 1.17
  OpenGL ≥ 1.3 (or 1.2 + multi-texturing), OpenGL|ES 1.1 or 2.0
  GLX, WGL, Quartz, or an EGL implementation

Clutter also has platform-specific dependencies; for more information, see
the README file included in the release.


Release Notes:
  - This version is API and ABI compatible with the current stable
    release of Clutter.
  - Installing the contents of this release will overwrite the files
    from the installation of the current release of Clutter.
  - Bugs should be reported on the Clutter Bugzilla product, at:

  • List of changes since Clutter 1.6.14

    » Handle pressing bare modifiers on OSX.

    » Fix the flags passed when creating the CoglAtlas for the Pango glyphs
      cache, to avoid issues when running on platforms without FBO support.

    » Use the GL_IMG_TEXTURE_NPOT extension as a fall-back for the
      functionally equivalent GL_OES_TEXTURE_NPOT one.

    » Make sure to combine multiple clipped redraws.

    » Fix the maximum texture units detection on fixed function pipelines.

    » Avoid doing unnecessary work when destroying actors — especially the

    » Do not segfault when disposing an Input device without a master.

    » Use the correct size when setting up the viewport with Offscreen

    » Implement the paint volume detection in ClutterText using the ink
      rectangle instead of the logical one, to allow glyphs spilling.

    » Fix the can_hardware_repeat wrapper, and avoid the creation of
      multiple weak materials.

    » Fix a leak in the CoglVertexBuffer.

  • List of bugs fixes since Clutter 1.6.14

    #650597 - clutter-id-pool: fix warning on bad pick
    #650650 - clutter-offscreen-effect: use target size when setting up
              the viewport
    #650966 - CoglPipeline doesn't support any layers on fixed function
    #650979 - cogl-pipeline-fragend-fixed: Fix enabling texture targets

    #2599 - The paint volume for ClutterText is wrong
    #2652 - clutter_actor_queue_redraw() on destroyed stage
    #2655 - segfault when disposing a slave device without a master
    #2656 - Clutter can crash when destroying a stage from an event

Many thanks to:

  Neil Roberts, Craig R. Hughes, Dan Winship, James Athey,
  Kjartan Maraas, Peter Ward, Robert Bragg, Tomeu Vizoso

Have fun with Clutter!


Emmanuele Bassi,
Intel Open Source Technology Center

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