ANNOUNCE: Clutter 1.5.8 (snapshot)



Good news, everyone!

A new Clutter snapshot is now available at:

  http://source.clutter-project.org/sources/clutter/1.5/clutter-1.5.8.tar.bz2

SHA256 Checksum:

f342b57027a94f3266060aaaae73ea06f4bf0be66196bfc0cacf17240e14139c  clutter-1.5.8.tar.bz2

Additionally, a git clone of the source tree:

  git clone git://git.clutter-project.org/clutter

will include a signed 1.5.8 tag which points to a commit named:
  8cebec6bdcefe84c2c663fce380c24f5ac88cfa4

which can be verified with:
  git verify-tag 1.5.8

and can be checked out with a command such as:
  git checkout -b build 1.5.8

• Requirements

  GLib ≥ 2.26.0
  JSON-GLib ≥ 0.12.0
  Cairo ≥ 1.10
  Pango ≥ 1.20
  Atk ≥ 1.7
  OpenGL ≥ 1.2 + multi-texturing, OpenGL|ES 1.1 or OpenGL|ES 2.0
  GLX, WGL, Quartz or an EGL Implementation

Depending on the platform and the configuration options Clutter also
depends on:

  GDK-Pixbuf ≥ 2.0
  UProf ≥ 0.3

• Documentation

API Reference:
  ‣ Clutter: http://docs.clutter-project.org/docs/clutter/1.5/
  ‣ Cogl:    http://docs.clutter-project.org/docs/cogl/1.5/
  ‣ Cally:   http://docs.clutter-project.org/docs/cally/1.5/

• Release Notes

  - This is the fourth snapshot of the 1.5 cycle leading to the next 1.6
    stable release
  - This version is API and ABI compatible with the current stable
    release of Clutter.
  - Installing the contents of this release will overwrite the files
    from the installation of the current stable release of Clutter.
    Bugs should be reported on the Clutter Project bugzilla, at:
    http://bugzilla.clutter-project.org/enter_bug.cgi?product=clutter

• What's new in Clutter 1.5.8

    » Add a migration guide for code using Behaviours.

    » Allow parsing rgb(), rgba(), hls() and hlsa() color definitions.

    » Performance improvements for the ClutterX11TexturePixmap.

    » For caching purposes, do not discard the Material or the compiled
      shaders for Offscreen and Shader effects.

    » Fix image height in 3D Cogl textures.

    » Create a GLSL generation backend for materials, similar to the
      ARBfp one; this backend is the default for GLES2.

    » Use FBOs and cogl_read_pixels() to efficiently read back partial
      texture data.

    » Various fixes in paint volumes computation and caching.

    » Use the internal scene graph walk API to remove the map/unmap
      implementation requirement for composite actors and for
      containers with internal children.

    » Simplify the backend notification of layer changes.

    » Queue clipped redraws for Expose events on X11.

    » Plug leaks.

    » Include a porting guide from Behaviours.

    » Add a recipe on scaling animations in the Cookbook.

Many thanks to:

  Neil Roberts, Robert Bragg, Owen W. Taylor, Tomeu Vizoso, Chris Lord,
  Alexandre Quessy, Evan Nemerson, Elliot Smith

Have fun with Clutter!

-- 
Emmanuele Bassi, Open Source Software Engineer
Intel Open Source Technology Center



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