ANNOUNCE: Clutter 1.5.8 (snapshot)
- From: Emmanuele Bassi <ebassi linux intel com>
- To: clutter-announce clutter-project org
- Cc: gnome-announce-list gnome org, clutter-app-devel-list clutter-project org, clutter-devel-list clutter-project org
- Subject: ANNOUNCE: Clutter 1.5.8 (snapshot)
- Date: Mon, 29 Nov 2010 14:22:00 +0000
Good news, everyone!
A new Clutter snapshot is now available at:
http://source.clutter-project.org/sources/clutter/1.5/clutter-1.5.8.tar.bz2
SHA256 Checksum:
f342b57027a94f3266060aaaae73ea06f4bf0be66196bfc0cacf17240e14139c clutter-1.5.8.tar.bz2
Additionally, a git clone of the source tree:
git clone git://git.clutter-project.org/clutter
will include a signed 1.5.8 tag which points to a commit named:
8cebec6bdcefe84c2c663fce380c24f5ac88cfa4
which can be verified with:
git verify-tag 1.5.8
and can be checked out with a command such as:
git checkout -b build 1.5.8
• Requirements
GLib ≥ 2.26.0
JSON-GLib ≥ 0.12.0
Cairo ≥ 1.10
Pango ≥ 1.20
Atk ≥ 1.7
OpenGL ≥ 1.2 + multi-texturing, OpenGL|ES 1.1 or OpenGL|ES 2.0
GLX, WGL, Quartz or an EGL Implementation
Depending on the platform and the configuration options Clutter also
depends on:
GDK-Pixbuf ≥ 2.0
UProf ≥ 0.3
• Documentation
API Reference:
‣ Clutter: http://docs.clutter-project.org/docs/clutter/1.5/
‣ Cogl: http://docs.clutter-project.org/docs/cogl/1.5/
‣ Cally: http://docs.clutter-project.org/docs/cally/1.5/
• Release Notes
- This is the fourth snapshot of the 1.5 cycle leading to the next 1.6
stable release
- This version is API and ABI compatible with the current stable
release of Clutter.
- Installing the contents of this release will overwrite the files
from the installation of the current stable release of Clutter.
Bugs should be reported on the Clutter Project bugzilla, at:
http://bugzilla.clutter-project.org/enter_bug.cgi?product=clutter
• What's new in Clutter 1.5.8
» Add a migration guide for code using Behaviours.
» Allow parsing rgb(), rgba(), hls() and hlsa() color definitions.
» Performance improvements for the ClutterX11TexturePixmap.
» For caching purposes, do not discard the Material or the compiled
shaders for Offscreen and Shader effects.
» Fix image height in 3D Cogl textures.
» Create a GLSL generation backend for materials, similar to the
ARBfp one; this backend is the default for GLES2.
» Use FBOs and cogl_read_pixels() to efficiently read back partial
texture data.
» Various fixes in paint volumes computation and caching.
» Use the internal scene graph walk API to remove the map/unmap
implementation requirement for composite actors and for
containers with internal children.
» Simplify the backend notification of layer changes.
» Queue clipped redraws for Expose events on X11.
» Plug leaks.
» Include a porting guide from Behaviours.
» Add a recipe on scaling animations in the Cookbook.
Many thanks to:
Neil Roberts, Robert Bragg, Owen W. Taylor, Tomeu Vizoso, Chris Lord,
Alexandre Quessy, Evan Nemerson, Elliot Smith
Have fun with Clutter!
--
Emmanuele Bassi, Open Source Software Engineer
Intel Open Source Technology Center
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