Status of Gnome-Games porting
- From: Kevin Vandersloot <kfv101 psu edu>
- To: "Gnome 2.0" <gnome-2-0-list gnome org>
- Subject: Status of Gnome-Games porting
- Date: 22 Nov 2001 11:56:19 -0500
Hello All. So I've got most of gnome-games up and running for GNOME 2.0.
The status of each follows. I'm waiting for permission to commit, and
someone would need to branch off stable.
The most common issue is the ues of the GtkClock widget. I have
commented out any gtk_clock code for now.
Here is the status of each module. Ported means that the program
compiles and runs, though most modules have small issues. I also had an
issue with libtool that I think is a result of using Ximian packages,
thus I wasn't able to run all of the modules.
gnomine: (Ported) - GtkClock, GdkColorContext issues
same-gnome: (Ported) - no issues :)
mahjong: (Ported) - some custom gnome_canvas stuff, GnomeDock issues
yatzhee: (Ported) - uses gnome_stock_button (easy to fix)
iagno: (Not Ported) - failed with some CORBA issue about permissions
gnobots: (Ported) - uses gnome_sound_connection
gnome-stones: (Mostly ported) - ran into libtool issue. Some poking into
widget->whatever->font, input device not working
aisleriot (Not Ported) - custom scroll-menu.c
freecell: (Almost Ported) - libtool issue again
gataxx: (Ported) - GtkClock
gnotravexx: (Ported) - no issues
gnotski: (Ported) - no issues
gnometris, xbill: (Not Ported) - All sorts of header file errors. Not
sure what the issue is
gnibbles: (Ported) - no issues
glines: (Ported) - gnome_help stuff. The real issue is how the heck do
you score in this game? I've never been able to get a single point :(
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