[Glade-users] libglade WIN32

Hello all !

I have a problem with libglade under win32, my apps work well in
GNU/Linux ( callbacks on button works ), but in win32 my application
compile and link but none of the callbacks work and i have no error.

This is the linking command I use:

gcc --export-dynamic callback.o ImgLib.o interface.o model.o options.o
main.o OglLib.o OglPanel.o StrLib.o trackball.o -o "esppanel.exe"
-L"C:/Dev-Cpp/lib" -mwindows -limm32 -lshell32 -lole32 -luuid -lintl
-lcairo.dll -lpangowin32-1.0.dll -latk-1.0.dll -lgdk_pixbuf-2.0.dll
-lgdk-win32-2.0.dll -lglib-2.0.dll -lgmodule-2.0.dll -lgobject-2.0.dll
-lgthread-2.0.dll -lgtk-win32-2.0.dll -lpango-1.0.dll
-lgtkglext-win32-1.0.dll -lgdkglext-win32-1.0.dll -lopengl32 -lglu32
-ljpeg -llibSDL -llibglade-2.0 -lSDL_ttf

But nothing works, the program run but all the callbacks are ignored :(
Another question, is normal in Win32 need libxml2.dll to work, is it
libglade dependancy ?

Thanks for your response.


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