[Glade-devel] [glade-3] Patch to draw selection handles

Damon wrote:

I think I may have to rewrite it to avoid using 
Each time it gets an expose signal it will queue an idle function 
which will draw all the selection rectangles that intersect 
the window 
that got the expose event. It will be a bit more 
complicated than the 
current code, but shouldn't be too bad.

I've done this, and committed to cvs.

It seems to work OK on Linux again (though the code is a 
little more complex than before, so there may be a few 
problems to sort out.)

Hopefully it will also work on win32 this time!

Perfectly well! Congratulations!


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]