Re: [Gimp-user] Exporting DDS for MS FSX Flight Sim



Hi,

On another game, I keep using Gimp 2.8 with the dds plugin (to add by
yourself)

You can try ? May be it's compatible with the game you're working on ?
http://www.maniapark.com/forum/viewtopic.php?p=211743#p211743

GIMP 2.8.22: https://download.gimp.org/mirror/pub/gi ... -setup.exe
<https://download.gimp.org/mirror/pub/gimp/v2.8/windows/gimp-2.8.22-setup.exe>
DDS Plugin win64: https://storage.googleapis.com/google-c ... -3.0.1.zip
<https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/gimp-dds/gimp-dds-win64-3.0.1.zip>
DDS Plugin win32: https://storage.googleapis.com/google-c ... -3.0.1.zip
<https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/gimp-dds/gimp-dds-win32-3.0.1.zip>


Le 08/08/2019 à 13:31, FR-153 a écrit :
I'm new to GIMP (2.10.12 with NormalMap win64 1.2.3 plugin) but long time user
of PhotoShop CS6 with nVidia plugin for DDS files.  In nVidia's plugin for PS,
to convert a file to DDS for MS Flight Simulator FSX, you set as 2D, 8.8.8.8
ARGB 32 Unsigned with no MIP maps and you need to flip vertically.

I have imported a known working PS (PSD) file into GIMP and am trying to get the
DDS file converted in GIMP but cannot figure out the settings required by the
NormalMap exporter.  For those that know MSFS X, the c182_t.dds gives an all
black skin in FSX (aka unusable texture file).  I have tried to decrease the
size/resolution of the file as well, with no success.  I might add, that if I
examine the GIMP created dds file back in PS CS6, it looks normal, but it will
not work in FSX.

Need some help on the NormalMap setup.  .  




[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]