Re: [Gimp-user] Layer bug (2.10)



On Fri, May 18, 2018 at 1:07 AM François Jouve <
jouve ljll univ-paris-diderot fr> wrote:

Le 17/05/2018 à 23:18, Ofnuts a écrit :
On 05/17/18 18:21, François Jouve wrote:
Hi,

I found a bug quite critical and very easy to reproduce :
Open an image
New layer (transparent)
fill bucket -> fill the new layer
merge down

-> crash of the program if the blending mode takes certain values (not
all). For example "overlay" makes it crash.

I use the mac OS version distributed on partha.com and I'd be
interested if somebody else has the same problem on other platforms.


No such problem in my 2.10... Tried in both 8-bit gamma and 32-bit float
linear... Size of image? Mode/precision? OS? Specific build?


Size of image: any
mode: 8 bits
OS/build: already given in my initial post (MacOS/partha.com), but your
OS is not mentionned...

François,

Go into your Preferences and change the number of threads to 1. Older MacOS
are not able to handle the number of threads > 1. If you upgrade to High
Sierra then you can change it back to 4 or 8 or whatever the default is.

Let me know if you still have issues.

Allez dans vos préférences et changez le nombre de threads à 1. Les anciens
MacOS ne sont pas capables de gérer le nombre de threads> 1. Si vous passez
à High Sierra, vous pouvez le remettre à 4 ou 8 ou à n'importe quelle
valeur par défaut.

Faites-moi savoir si vous avez encore des problèmes.

Thanks,
Partha


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