Re: [Gimp-user] color management -- basic question
- From: Casey Connor <gimp-user-list caseyconnor org>
- To: "gimp-user-list gnome org" <gimp-user-list gnome org>
- Subject: Re: [Gimp-user] color management -- basic question
- Date: Tue, 10 Jan 2017 14:44:49 -0800
I recommend using Rec2020 or ACEScg as your "go to" wide gamut color
space (but not when using default GIMP, for reasons already mentioned)
- ACEScg is used by people making images for cinema, Rec2020 is the
up-and-coming standard for monitors, and both of these spaces are good
all-around editing color spaces.
Thanks, I'll check those out. Unfortunately my raw development program
(Canon DPP) only exports to a few options.
Profiling your monitor is a good thing to do. If your monitor is
relatively new and has a good sRGB preset, then what you see right now
is probably a pretty good guide to what your images actually look
like. But not all monitors come with good sRGB presets.
Yeah, it's old and cheap (Dell 1707Fp). :-) I had planned to use
Argyll/displaycal, and make a matrix profile per your suggestions. I
think I read on your site that a LUT version would also be handy also
for using occasional perceptual rendering intent to get a feel for all
the detail in an image?
So currently trying to soft proof to the built-in GIMP sRGB profile is
a waste of time as LCMS soft proofing will report that all the colors
are in gamut.
Hmmm... so if I have a wide-gamut image and set soft-proofing profile to
sRGB-elle-V4-srgbtrc.icc, soft proofing works -- that's because your
version of gimp's sRGB is amended in the necessary ways to make it so?
I think you might mean "layer blend modes"? - "overlay" is the name of
a particular blend mode, but it's not one of the LCH blend modes.
Yes, thanks.
Well, what you can do is duplicate the layer, use GIMP's
"Colors/Levels" or "Colors/Curves" or "Colors/Exposure" and set the
layer blend mode to "Lightness", which will leave the Hue and Chroma
of the original layer unaltered.
Nice! I had previously used the Lch blend modes for color repair stuff;
hadn't played with the lightness mode.
Thanks once again,
-c
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