Re: [Gimp-gui] Gimp purpose
- From: Michal Vašut <michal vasut gmail com>
- To: Jehan <jehan girinstud io>
- Cc: gimp-gui-list gnome org
- Subject: Re: [Gimp-gui] Gimp purpose
- Date: Tue, 20 Feb 2018 23:41:29 +0100
With good intent ... it backfired on me. Well, let's try again different way.
The main point of my previous post was not losing focus of main goals. (and you already defined those - mentioned above). Do you remember burning SW Nero Burning ROM? From the beginning it was great single purpose application that allowed creating and copying CDs / DVDs. Then they added movie cutting app, photo collection manager and another SW and it started its end. I don't wish to Gimp ending like that.
No doubt about it.
Hell no, God save us from that. Gimp is 2D manipulation SW not 3D. Its better to use specialized SW for special use cases.
Well the point was, that they are similar in this aspect (many use cases), but Blender handles it better, because it has special perspective for special use case. (ie. you are programmer so you know that for debugging, you need different set of tools than for writing code or designing forms and the same applies for graphics - for creating icons some set of tools [or icon preview form], for painting different set of tools ... well those sets could have some intersections)
OK that makes some sense.
The "geek stuff" thing was more for some file loaders (and other functionality), that will be used by minority of people, than for animation.
About my comment about animation. Why would somebody make animation in Gimp when there are more suited apps for this task? Yes definitely some postproduction work on rendered frames ( as part of production pipeline) or simple GIF animation (there are some addons that helps with that and please leave it that way - as addon not as core functionality). But what profi animation could be possibly done in Gimp?!? Can you provide link or more info about profit animation you mentioned?
You are wrong ;-) it needs love and care :-)
Well one thing is some random work (let's say request hunt - no problem with that) and other is core team coordinated work (to move Gimp closer to desired state)
This is another thing that interests me. Do you have some system how you choose what user request to implement (let's say some polling system (wishlist) where users can get you some feedback about what needs to be done (priority)) or random dev picks something from Bugzilla (attention >>>BUG<<<zilla) and do it?
There is no need for excuses. My questions were also little snappy and I wasn't probably clear enough.
Have a nice day.
Michal
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