[Gimp-developer] conformal mapping

I was just working on this math again for a physics idea, but I always
thought it’d be cool for Gimp, I sent something about a long time ago but I
got stuck trying to implement it in Gimp. I’ve heard the plug-ins work
different now maybe it’s easier.
But I’m mainly working in physics so I don’t really have time to do it
myself but I can answer questions if anyone wants to try it.

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