Re: [Gimp-developer] GEGL



Thanks Alex for explanation.

I've written a minimally functional gegl ui that works in Laidout:
https://www.youtube.com/watch?v=GPz3BniLSFw&t=8s


Wow that's exactly what I had in my mind.

It can also import SVG filters


I also thought about this. Inkscape has some SVG filter editor, but this
looks much better!

My intention is to have this node ui usable, if possible, at least via a
plugin to Gimp (for instance). I'm doing a workshop at the upcoming
Libre Graphics Meeting about nodes in FOSS to further explore issues
involved.


You are my hero :-D.




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