Re: [Gimp-developer] GEGL

On 03/13/2018 01:22 PM, Alexandre Prokoudine wrote:
It does have a UI which is available optionally, and unlike Blender's
node editor, very few people have used it so far. There also was a
GSoC project to build a conventional node-based editor with GTK+ UI
for GEGL, but it didn't exactly succeed.

What and where is this ui? I know of imgflo. Is there another? I see a Tool->Gegl Operation in Gimp 2.9, but this seems to be a one time, one operation, irreversible thing, with broader reversible node editing only in the fullness of time, according to Gimp's roadmap.

I've written a minimally functional gegl ui that works in Laidout:

It's very new and not remotely tested enough! It currently can import and export gegl xml files. It can also import SVG filters (still working on export, and mapping to gegl nodes).

My intention is to have this node ui usable, if possible, at least via a plugin to Gimp (for instance). I'm doing a workshop at the upcoming Libre Graphics Meeting about nodes in FOSS to further explore issues involved.


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