Re: [Gimp-developer] suggestions

On 03/27/2016 02:44 PM, C R wrote:
I've found that anything else would be a waste of
(everyone's) time. For some, nothing but Photoshop will work for their
graphics needs. It's no use arguing with them, because they have already
made up their mind, and it's more important to think they are correct than
it is to learn new things and expand your graphics tool-set.

Putting the serious limitations of 8-bit editing to one side, even high bit depth GIMP 2.9/2.10 lacks critically important components of the workflows of (lacking statistics, at least some) professional photographers currently using PhotoShop.

For example, for at least some professional photographers, their workflow depends on:

* The ability to edit in RGB working color spaces other than sRGB.

* The ability to easily record and replay repetitive steps ("macros").
Without this ability, any degree of complexity in a high volume workflows means "high volume" isn't a realistic possibility unless you can figure out how to make the workday longer, in which case you are facing repetitive stress syndrome from typing in the same steps over and over, no doubt accompanied by mind-boggling amounts of tedious boredom.

* The ability to use adjustment layers.
Without adjustment layers (or nodes which might even be better) for operations like Curves, Levels, Channel Mixer, etc the user canNOT go back and tweak intermediate results.

However if you
can post a tutorial or links to show how the same effects can be done in
GIMP, it will go a long way to get others around to seeing what an
excellent tool GIMP is for pro-grade graphics work.

I am speaking specifically of photographic editing. I can't speak to graphics editing. In your estimation, is it the case that a pro-grade graphics workflow:

* Doesn't ever require editing in RGB working spaces other than sRGB?

* Doesn't ever require involve performing the same sequence of steps over and over again.

* Wouldn't be made considerably more efficient by having adjustment layers?


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