Re: [Gimp-developer] acceleration smoothing interpolation
- From: Ofnuts <ofnuts gmx com>
- To: gimp-developer-list gnome org
- Subject: Re: [Gimp-developer] acceleration smoothing interpolation
- Date: Sat, 7 Nov 2015 00:37:48 +0100
On 06/11/15 21:26, Ben Thurston wrote:
Hi I posted an idea about an interpolation method a while back, I've
improved the idea a lot in the meantime so I thought I'd post a link to the
new version.. I saw I got quite a few views to the blog from posting to
this mailing list last time but no replys so I wasn't sure what that meant
but if it's not relevant I'll understand, I'm just posting it to see if
anyone has some ideas for applications... thanks!
http://benpaulthurstonblog.blogspot.com/2015/11/acceleration-smoothing-interpolation.html
_
There is already a very efficient algorithm to obtain the smoothest
series of Bézier splines that go through given points:
https://www.particleincell.com/2012/bezier-splines/
It has even been implemented as a Gimp plugin:
http://registry.gimp.org/node/20069
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