Re: [Gimp-developer] Sketch Based Deformation Tool
- From: "Guillermo Espertino (Gez)" <gespertino gmail com>
- To: gimp-developer-list gnome org
- Subject: Re: [Gimp-developer] Sketch Based Deformation Tool
- Date: Sun, 17 Mar 2013 18:21:18 -0300
El 17/03/13 04:00, Sashi Kumar escribió:
Hi,
Does implementing Sketch based Deformation tool in Gimp be a good idea?
Cage Transform tool is pretty slow. But I think it would be better if a
sketch based interface is used for deformation and it would be more
efficient to use.
This tool is based on the project -
http://igl.ethz.ch/projects/image-deformation/ I would like to implement
this tool as GSoC project this year.
As a user, I'd say the "puppet deform" took (the one that creates a
triangulated mesh from the selection and allows to add arbitrary points
to "rig" the deformation) seems more useful than this.
I think that having the cage deform tool already and having the
possibility of adding the puppet deform tool we have enough.
What I would like to see is a precision tool for bending images or
creating shaped envelopes.
For instance, sometimes you need to fake a decal or label on a curved
surface of a bottle, and you want to create an envelope that matches the
curvature of that bottle.
With the cage deform or any of the other proposed tools you can make
"artistic" approximations, but you don't have enough control to make
symmetric or parallel envelopes.
So what about an interactive bezier envelope?
Gez.
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