Re: [Gimp-developer] Targeted audience of GIMP?

There are a couple of user scenarios that are not on the list, that I
hope can be included. These are:

- Creating original art from scratch (basically drawing and
painting...this is mainly what I use GIMP for). Actually, it works
pretty nicely for this as is...but it would be nice to see it included
anyway. :)
- Creating textures for 3D (for games or film). This is in many ways a
lot like creating original art from found images with a few
differences. Such as creating tileable textures, exporting different
passes (color, bump, spec maps etc.), and warping images to match
UV's. Taken to the extreme it would include painting directly on 3D
models, but I think that would be outside the scope of what GIMP is.



On Fri, May 18, 2012 at 9:43 AM, Alexandre Prokoudine
<alexandre prokoudine gmail com> wrote:
> On Fri, May 18, 2012 at 8:13 AM, gfxuser <gfx user online de> wrote:
>> Hi,
>> the last thread reminded me of a question, which I had for some longer and I
>> couldn't find the right answer yet:
>> Who is the targeted audience of GIMP?
> 1)
> "In the five days before this weekend, Ellen and Kamila had been
> gathering vital raw material by performing workplace observation. Half
> a dozen professionals in the field of photography and graphic design
> were interviewed and observed on the job. These participants had been
> selected based on the GIMP product vision."
> 2)
> 3)
> Does it help?
> Personally I don't expect every single job out there to be listed. CG
> industry seems to create a new kind of job every year, for instance.
>> Reading the product vision and the document 'GIMP 2.8 understanding UI
>> changes' I don't see a clear definition of that, but only two groups:
>> artists and scientists. Where are the non-professional artists and spare
>> time enthusiasts? I'm also missing a clearer definition of the expected
>> experience level. Only professionals seem to be addressed.
>> Are the other people not targeted? Clearing this as a part of the product
>> vision would be a big help to avoid misunderstandings.
> This would be tricky. People can use professional workflows and not be
> paid for the work they do.
> Alexandre Prokoudine
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