Re: [Gimp-developer] Liquid rescale

gfxuser wrote:

> I read the news about Liquid rescale's UI redesign at GIMP's main site and Peter's blog. It looks very promising. Especially I like team's no. 3 results.
> Are there plans to take these changes over to the current plugin and/or make Liquid rescale an official tool/plugin of GIMP?

the developer of Liquid rescale was also inspired by the results.
I have offered design support when he really wants to overhaul the tool.

but for now, porting the tool to integrate with GEGL seems to be
his priority.

> One thing that could be changed are the many options 'advanced settings', 'rigidity' and 'algorithm parameters'. They look complicated. Perhaps more meaningful names could be found or they will be discarded in the UI and replaced internally by appropriate defaults.

that is what my gut feeling said initially. but 5 minutes into the
project, checking the docs and tutorial pages to get a feeling
for the functionality, I figured out why all those parameters
are there. they need to be; it befits GIMP that they are there.
this is again expressed in the 4 scenarios.

you can see in the different designs of the students how to
make them ‘disappear’ (collapsed sections) when they are
simply set to their default values.

> IMHO there should be one intuitive way with a few very easy steps, just like the current scale tool. They are: optionally make a selection on the image, show an outline with clickable handles to change dimensions, optionally paint discard and preservation masks, confirm or cancel. I you like I can provide a screenshot of the IMHO quite intuitive way of the equivalent tool in Photoshop Elements, but I think team's #3 proposal matches this best.

that the simple (default) way of using it should remain simple
was expressed in the first scenario that we used. this is where I
pushed (and will push further) that to begin with, it is just a
scale tool. but from there, it gets much more cool and powerful,
see the other 3 scenarios.

> Peter, if you are looking for more things to change and use in your interaction design courses I suggest to look around in the current GIMPs dialogs. There are many unintuitive options, which look too scientific for an average user. Or could you explain blindfolded the difference between IIR and RLE in the Gaussian blur dialog, even if the results most times look the same? How about the dialog 'Path to selection' (see
> These results could then go back into GIMP, with benefits for all. I would like to read more from your courses.

ah, you mean this dialog:


(second half of that page). already special how you get there:
press shift at the right moment. maybe being this hidden was the
point: it seems to be for mathematicians only.


        founder + principal interaction architect
            man + machine interface works on interaction architecture

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