[Gimp-developer] GIMP Python plugin that uses GEGL via pygegl
- From: <bootch nc rr com>
- To: gimp-developer-list gnome org
- Subject: [Gimp-developer] GIMP Python plugin that uses GEGL via pygegl
- Date: Wed, 29 Feb 2012 15:31:46 -0500
I want to write a GIMP Python plugin that uses GEGL via pygegl (a Python extension that wraps GEGL.)
It seems that neither the GIMP PDB nor PyGIMP has a method to get a TileManager. You need a pointer to a TileManager as a parameter to gegl_node_new_child() when creating an input node connecting GEGL to a GIMP drawable.
I plan to modify PyGIMP to add drawable.getTileManager(), which would call gimp_drawable_get_tiles() and return the value as a Python long. Then you could pass that as a parameter to pygegl.new_child().
Is there an easier way, or flaws in the design?
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