Re: [Gegl-developer] Fast paths and bug 592106

I agree with comment 6 about snapping. Maybe it makes sense to have
separate operations that provide fast fip/mirror functions, since
those should always be pixel exact operations?

On Thu, Mar 13, 2014 at 4:36 AM, Nicolas Robidoux
<nicolas robidoux gmail com> wrote:
I stand by Comments 6 and 7 of [1].

Summary: The only way I can see fast paths working well without very very
intricate programming (including round off error tracking etc) and without
making the image "jump" in some situations is to make absolutely sure that
the branching to the fast path occurs at a high enough level that any
generic tool that can perform something which is "almost but not quite" the
operation that the fast path performs never follows the fast path.


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