[Gegl-developer] Boundary bugs gegl_buffer_set for RGB buffers?



While trying to make the gaussian-blur plugin work with different input formats, I encountered a bug that I'm getting different result depending on the output format. E.g. I'm getting, what seems to be tile boundary problems when using RGB that I don't see when using RGBA. Currently I have verified that I'm using the "iir" algorithm and that the channel pixels sums of the buffers are identical for the two different formats.

It seems that I'm getting a fade-off effect at the edges of the tiles when doing gegl_buffer_set() into a RGB buffer that I don't get when using RGBA. Is this a known problem? Should i file a bug about it?

Thanks,
Dov


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]