[Gegl-developer] Motion blur algorithm
- From: Calculemus <calculemus1988 gmail com>
- To: gegl-developer-list gnome org
- Subject: [Gegl-developer] Motion blur algorithm
- Date: Fri, 13 Jul 2012 21:18:17 +0200
I see GEGL has linear motion blur. It is not stated in the source
which resource was used for the math/algorithm.
Someone knows this?
Thanks
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