Re: [Gegl-developer] Compositors
- From: Michael Henning <mikehenning darkrefraction com>
- To: Calculemus <calculemus1988 gmail com>
- Cc: gegl-developer-list gnome org
- Subject: Re: [Gegl-developer] Compositors
- Date: Sat, 7 Jul 2012 20:35:25 -0400
Note the comment at the top of that file:
/* SVG rendering modes; see:
* http://www.w3.org/TR/SVG12/rendering.html
* http://www.w3.org/TR/2004/WD-SVG12-20041027/rendering.html#comp-op-prop
*
* aA = aux(src) alpha aB = in(dst) alpha aD = out alpha
* cA = aux(src) colour cB = in(dst) colour cD = out colour
*/
It's also probably useful to note that these operations are generated
by svg-12-blend.rb, so you might be better off looking there for some
of the code.
-- drawoc
On Sat, Jul 7, 2012 at 8:20 PM, Calculemus <calculemus1988 gmail com> wrote:
What source is used for the math? I see the original Adobe
reference uses different math for the compositors like
soft-light. Not sure which math to use, the one you guys have
in GEGL or the one in the Adobe reference, which is used in
Photoshop and After Effects, etc.
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