Re: [Gegl-developer] Compositors

What source is used for the math? I see the original Adobe
reference uses different math for the compositors like
soft-light. Not sure which math to use, the one you guys have
in GEGL or the one in the Adobe reference, which is used in
Photoshop and After Effects, etc.

[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]