Bored and need something fun to do? What could be better than hacking on GNOME games! We currently have 1.5 weeks left before freeze (unless it gets rescheduled) and I want to finish more than I can handle myself. For anyone interested in helping out with a task, here is a (potentially achievable) list of what I'd like to accomplish: Iagno: The prototype scoreboard either needs to be dropped for now, or else implemented. (This is the only serious blocker issue in any of the games.) Nibbles: Need to remove the End Game menu item; this means we have to re-allow accessing Preferences while a game is in progress. Five or More: I made it look horrible on Large field size. We need to teach the window to resize itself when the field size changes, or find another way to make it not look bad. Tetravex: Was one of the first games to be redesigned this cycle, when we were placing buttons beneath the playing field instead of on the right. Would be good to move the buttons to the right side of the playing field, to go with the style of the other games. Resolve should be on the top-right, and a tri-state Play/Pause/New Game on the bottom right. I'll be working first on making Four-in-a-row much easier to beat.
Attachment:
signature.asc
Description: This is a digitally signed message part