Re: Fixing score system
- From: Mario Wenzel <maweki gmail com>
- To: games-list gnome org
- Subject: Re: Fixing score system
- Date: Mon, 18 Nov 2013 22:29:07 +0100
I think, Aisle Riot is not actually part of gnome games. At least it
isn't mentioned here: https://wiki.gnome.org/GnomeGames/ , even though
this mailing list is listed in its doap-file.
As far as I know, we also do not collaborate or release in concert with
Aisle Riot. This may be for historical reasons, I don't know. Maybe we
should look into rectifying this.
Mario
Am Montag, den 18.11.2013, 11:43 -0800 schrieb Brewster Gillett:
On Sat, 2013-11-16 at 14:21 -0600, Michael Catanzaro wrote:
About gnome-robots
* Fix score system (requires setguid)
While we're on that subject, I should like to raise the question of
scores behaviour in Aisle Riot software. It seems to behave differently
for different games. Some of them are consistent, and others are not.
The worst offender is Diamond Mine; I have sat here and witnessed it
creating entirely bogus "best time" stats literally out of thin air -
"best times" that not only nobody here has ever attained, but are so low
that the probability is quite good that they are unattainable. Diamond
Mine just seems to create these stats at whim. It will go along over
several games maintaining the best and worst times exactly correct, then
jump in the next time and overwrite the previous best with some
ludicrously short time from, apparently, its own imagination (does
software possess imagination<g>?)
Oddly, it never alters the "worst time" stat. I find that fascinating.
About the only other Aisle Riot solitaire game I play with any frequency
is Free Cell - and Free Cell has *never* exhibited this behaviour. So it
would seem clear that something is amiss in the code for Diamond Mine.
I am not competent to dive in and try to fix it myself, but perhaps
Mr. Catanzaro has some ideas....
Thanks for any help,
Brewster Gillett
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