Re: Gtk version compatibility



On Tue, Oct 19, 2010 at 23:59, Robert Ancell <robert ancell gmail com> wrote:
> On 20 October 2010 06:57, Jason Clinton <me jasonclinton com> wrote:
>> On Tue, Oct 19, 2010 at 09:35, Christian Persch <chpe gnome org> wrote:
>>>
>>> Am Tue, 19 Oct 2010 14:16:04 +0200
>>> schrieb "Thomas H.P. Andersen" <phomes gmail com>:
>>> > do we aim for gtk2 compatibility for all games? I don't really have an
>>> > opinion, but I don't want to do the extra work if no one cares.
>>>
>>> I'm fine with dropping gtk2 support for all games except aisleriot
>>> (which already builds fine with both gtk2 and gtk3).
>>
>> Same.
>>
> I'm also fine with this.

Great. I just committed some fixes for glines. I still need to fix the
preview, but I better get some sleep first.

In the move from ::expose-event to ::draw I now draw the entire board
every time. Is this acceptable for the other games? (and glines?)

I guess that we can also clean out a bunch of #if checks for gtk/glib
versions now?


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