[no subject]
"We have tested software-based rendering with Mesa 7.2 and clutter and
found it a little lacking, even on a modern CPU.
[...]
We hope that in the future, low-hanging fruit in the Mesa software
rendering pipeline can be fixed enabling even software-fallback to work
optimally for
the subset of OpenGL functions needed for rendering a clutter stage."
That was in November... I wonder if any progress has been made.
- Chris B
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