Re: "I've got this great idea!"
- From: Erik Blomqvist <erikblomqvist3 gmail com>
- To: "Jason D. Clinton" <me jasonclinton com>
- Cc: games-list gnome org, Vlad Volodin <vest 84 gmail com>
- Subject: Re: "I've got this great idea!"
- Date: Sun, 22 Feb 2009 00:52:26 +0100
Hi,
I'm a big fan of C myself, but what's wrong with C++?
And why should anyone even consider _javascript_ anywhere else than on the web?
I'm asking partly because I have an idea for a new GNOME game myself, but mostly because I'm curious. As far as I know at least one of your games is written in C++ and other languages such as Python has also been used. Why would C or _javascript_ be a requirement for this game?
Regards,
Erik Blomqvist
2009/2/21 Jason D. Clinton
<me jasonclinton com>
On Fri, Feb 20, 2009 at 1:32 PM, Vlad Volodin <
vest 84 gmail com> wrote:
> I have the game, I called Gnome Quod (gQuod). I decided to make it more
> suitable to Gnome environment. In "Gnome Games - Developer's Guidelines"
> I've found that my idea won't be implemented in Gnome Games because of their
> size. Also it is said, that in mail-list people can help me "with advice on
> how to let your game make the most of GNOME technologies".
>
> Any help will be precious to me.
I would consider adding the game if:
* it used autotools
* it were written in C or _javascript_ instead of C++
* it rescaled the playing field
* it used a canvas (Clutter or GooCanvas)
* it met the internationalization requirements with i18n strings
* it used gnome-doc-utils to make its documentation
If you can make those changes or come close, then we can consider adding it.
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