Re: glChess bug extermination



Please ping them again; there were some rather disheartening
discussions about the accounts team on the i18n list that make me fear
your ticket may not get acted on unless Andreas or I raise some hell.

On 10/22/07, Thomas H.P. Andersen <phomes gmail com> wrote:
> Robert you are hereby my gnome-games hero of the week :) I'll test the
> 2.20 branch later tonight and if all is well I suppose this could
> warrant a new release. 2.20.2 isn't scheduled until 29th November so
> guess it makes sense to roll a 2.20.1.1 soon to avoid the bug flood :)
> But I'm still unable to do releases as I'm waiting for the accounts
> team to give me uploading permission....
>
> - Thomas
>
> On 10/22/07, Robert Ancell <robert ancell gmail com> wrote:
> > Hi all,
> >
> > I've just had a bug squashing session to try and reduce the number of
> > glChess bugs in 2.20.
> >
> > >From the Changelog:
> > lib/glchess.py: Catch and ignore all exceptions writing to stdout (Bug #426461)
> > lib/ai.py: Catch exception killing AI (Bug #456829)
> > lib/gtkui/dialogs.py: Fix exception when autoloading games with
> > invalid AIs (Bug #486254)
> > lib/gtkui/gtkui.py, glchess.in: Moved pygtk.require() to glchess.in so
> > it is always called first (Bug #483556)
> > lib/chess/lan.py, pgn.py: Add better support for informal PGN files
> > (Bug #488244)
> > lib/gtkui/dialogs.py: GtkFileChooser.get_current_folder() can return
> > None, handle this case (Bug #488244)
> > lib/scene/opengl/texture.py: Catch GLU exception building mipmaps and
> > fallback to standard textures (Bug #442933)
> >
> > Would it be possible for those compiling to build the 2.20 branch and
> > confirm everything is still working? If possible can we make an early
> > 2.20 release to avoid floods of Ubuntu bugs :)
> >
> > Cheers,
> > --Robert
> > _______________________________________________
> > Games-list mailing list
> > Games-list gnome org
> > http://mail.gnome.org/mailman/listinfo/games-list
> >
> _______________________________________________
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