Re: glChess bug extermination



Robert you are hereby my gnome-games hero of the week :) I'll test the
2.20 branch later tonight and if all is well I suppose this could
warrant a new release. 2.20.2 isn't scheduled until 29th November so
guess it makes sense to roll a 2.20.1.1 soon to avoid the bug flood :)
But I'm still unable to do releases as I'm waiting for the accounts
team to give me uploading permission....

- Thomas

On 10/22/07, Robert Ancell <robert ancell gmail com> wrote:
> Hi all,
>
> I've just had a bug squashing session to try and reduce the number of
> glChess bugs in 2.20.
>
> >From the Changelog:
> lib/glchess.py: Catch and ignore all exceptions writing to stdout (Bug #426461)
> lib/ai.py: Catch exception killing AI (Bug #456829)
> lib/gtkui/dialogs.py: Fix exception when autoloading games with
> invalid AIs (Bug #486254)
> lib/gtkui/gtkui.py, glchess.in: Moved pygtk.require() to glchess.in so
> it is always called first (Bug #483556)
> lib/chess/lan.py, pgn.py: Add better support for informal PGN files
> (Bug #488244)
> lib/gtkui/dialogs.py: GtkFileChooser.get_current_folder() can return
> None, handle this case (Bug #488244)
> lib/scene/opengl/texture.py: Catch GLU exception building mipmaps and
> fallback to standard textures (Bug #442933)
>
> Would it be possible for those compiling to build the 2.20 branch and
> confirm everything is still working? If possible can we make an early
> 2.20 release to avoid floods of Ubuntu bugs :)
>
> Cheers,
> --Robert
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