Re: Maintainership of gnome-games
- From: Nicu Buculei <nicu_gnome nicubunu ro>
- To: games-list gnome org
- Subject: Re: Maintainership of gnome-games
- Date: Tue, 30 May 2006 16:38:26 +0300
Jason D. Clinton wrote:
On Tue, 2006-05-30 at 08:55 +0300, Nicu Buculei wrote:
Actually i have some ideas about modernizing gnobots2, but i am not sure
is enough to make it fun: http://nicubunu.ro/pictures/gnobots/robo.svgz
I very much like your idea. If we can implement it without too much CPU
overhead, lets do it.
There are a lot of ideas in the mockup:
- for pretty graphics, 16x16px is not enough for sprites, so i made some
at 32x32 with gradients, smooth edges and shadows. Scaled versions of
the same theme at 24x24 and 16x16 are included as reference;
- if the grid size is 32x32 then possibly the game window would be too
large, so i experimented with 32x32px sprites an a 24x24 and 16x16 grid.
In this case, z-order matter and have to be considered. 16x16 grid
look IMO too busy;
- another idea is to alter the perspective from the traditional top-down
view to a slightly isometric one. I found it better looking but the
windows have to be even larger. This can be combined with a smaller grid
(24x24), where the z-order have to be considered again.
Simple top-down view with bigger sprites is already doable, the game was
recently made resizeable
(http://bugzilla.gnome.org/show_bug.cgi?id=80240#c27) so it is just a
matter of changing the defaults.
For other modes (different grid size, isometric) there may be additional
CPU usage, but i can't say how much (and neither i am able to translate
the mockup in code).
--
nicu
Open Clip Art Library: http://www.openclipart.org
my clipart page: http://clipart.nicubunu.ro
my cool Fedora wallpapers: http://fedora.nicubunu.ro/wallpapers/
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