Hello Desktop Hackers, Since as usual I was not available to be barking insanities at palm trees at GUADEC this year, and also since Javier Jardón made the amazing contribution of redoing glade.gnome.org[0] for us in a much more simple and modern way, I was motivated draw out a roadmap[1] to a very achievable future of Glade. So, why am I writing to you ? I felt it was my responsibility to share with you what is really bearly in our grasp, but I cannot do for GNOME by my self this year. To tell you the truth, I think we can provide a development environment for GNOME that really beats other platforms, I think we can achieve the level of object class integration available in other modern designer tools I've seen recently (tools with rigid and restricted platforms such as Xcode's ObjC or Flash Creator's Action Script), except in our case, we can bundle up any GObject based UI toolkit and custom widget type in a generic way using our new introspection framework, most of which is already cross-platform portable code; and on top of it you can use the language of your choice (am I missing something here or doesnt that beat everyone ? I'll let someone else figure out why it costs > 40MB to install Glade on OSX, Im sure thats just sillyness though). So, if you are just curious and want to know what kind of nonsense I would be blabbering to the palm trees this year had I been at GUADEC, give 'er a read for the hell of it, if it interests you please comment, if there is interest in this kind of thing we can try to organize it and make these items happen, its not all that hard work in the end, personally I have to step back and work on bugs and regular features unless others step in. Thanks all for your attention ;-) Cheers, -Tristan [0] Many thanks as well to the Nemiver team for letting us use the design, and Rafael (pachi) Villar Burke for helping us translate it into python. [1] Ive split the attached document into items on a hypothetical roadmap for Glade: http://live.gnome.org/Glade/Roadmap
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