Re: Sound effects
- From: Karl Lattimer <karl qdh org uk>
- To: Patryk Zawadzki <patrys pld-linux org>
- Cc: Iain * <iaingnome gmail com>, desktop-devel-list <desktop-devel-list gnome org>
- Subject: Re: Sound effects
- Date: Fri, 12 Dec 2008 10:41:33 +0000
On Fri, 2008-12-12 at 11:38 +0100, Patryk Zawadzki wrote:
> On Fri, Dec 12, 2008 at 11:20 AM, Iain * <iaingnome gmail com> wrote:
> > This brings up another point that I forgot. The actual difficulty of
> > initially working out what a sound means.
> > Because the sounds are arbitrary there is no expectation[1] on the
> > part of the user that a certain action should create a sound
> > Which means that whenever a user hears a sound they need to try to
> > work out what it means. Was that swish new email or
> > CD burning finished? The user closes the laptop lid and hears
> > "lid-close" sound, thinks "what was that sound?" and opens the laptop
> > to check.
>
> Actually all the sounds have (almost) complete context including full
> text alternative for assistive technologies so you could either opt
> for the screen reader to read the description aloud or just ask it
> "what was that" from time to time.
>
On OSX you can have dialog boxes announced to you which is pretty good.
For instance "Excuse me, your computer needs your attention, system
updates are available" the announcement happens after a delay, the basic
timeline works like this;
* Update icon bounces
* After a short delay a sound is emitted
* After a longer delay the announcement comes
This is useful even to people who don't require assistive technologies
BR,
K
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