Re: Beagle plugins in scripting languages



Hi,

I know that mono can handle multiple languages, but to my
understanding Beagle has to embed the Javascript/IronPython/...
compiler and compile and run all scripts it finds in its plugin
folder. Else a developer has to write a plugin and compile it before
feeding it to Beagle. Maybe someone should write and example
JavaScript plugin and put it on the wiki somewhere. If Beagle can
handle scripted plugins it needs some more marketing.

Regards,
Leen


On 11/17/05, Erik Bågfors <zindar gmail com> wrote:
> Welcome to the world of mono.  I don't see why you shouldn't be able
> to write plugins in any language supported by mono.
>
> A list is at http://www.mono-project.com/Languages
> javascript is included for example.
>
> /Erik
>
> 2005/11/17, Leen Toelen <toelen gmail com>:
> > Hi,
> >
> > I've been playing with Google DS lately. It's a nice tool, but as a
> > matter of fact I only use the search functionality now. Beagle looks
> > just as good.
> >
> > One thing Google offers over Beagle is a plugin mechanism. Plugins can
> > be written in some languages, from C to JavaScript. See
> > http://desktop.google.com/developerguide.html for more info.
> >
> > Beagle offers this functionality as well, but only in C#. It would be
> > nice to be able write plugins in scripting languages. I think a lot of
> > people would write an indexer if they only have to use a scripting
> > language than a compiled one. Is this on the planning for Beage or
> > not?
> >
> > Regards,
> > Leen Toelen
> > _______________________________________________
> > Dashboard-hackers mailing list
> > Dashboard-hackers gnome org
> > http://mail.gnome.org/mailman/listinfo/dashboard-hackers
> >
>



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]