[gnome-shell/gbsneto/more-content] workspace, workspaceThumbnail: Use window content (WIP)



commit 602cec9b8e0d08af83757c8816ac36cbe85f204b
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date:   Tue Jul 16 14:07:10 2019 -0300

    workspace, workspaceThumbnail: Use window content (WIP)

 js/ui/workspace.js          | 12 ++++++------
 js/ui/workspaceThumbnail.js |  8 +++++---
 2 files changed, 11 insertions(+), 9 deletions(-)
---
diff --git a/js/ui/workspace.js b/js/ui/workspace.js
index 4c2cbf064..f1b51f363 100644
--- a/js/ui/workspace.js
+++ b/js/ui/workspace.js
@@ -86,7 +86,7 @@ class WindowCloneLayout extends Clutter.LayoutManager {
             if (child == container._delegate._windowClone)
                 realWindow = container._delegate.realWindow;
             else
-                realWindow = child.source;
+                realWindow = child.content.window_actor;
 
             child.allocate(this._makeBoxForWindow(realWindow.meta_window),
                            flags);
@@ -111,7 +111,7 @@ var WindowClone = GObject.registerClass({
         this.metaWindow._delegate = this;
         this._workspace = workspace;
 
-        this._windowClone = new Clutter.Clone({ source: realWindow });
+        this._windowClone = new Clutter.Actor({ content: realWindow.content });
         // We expect this to be used for all interaction rather than
         // this._windowClone; as the former is reactive and the latter
         // is not, this just works for most cases. However, for DND all
@@ -205,7 +205,7 @@ var WindowClone = GObject.registerClass({
         // Delete all windows, starting from the bottom-most (most-modal) one
         let windows = this.get_children();
         for (let i = windows.length - 1; i >= 1; i--) {
-            let realWindow = windows[i].source;
+            let realWindow = windows[i].content.window_actor;
             let metaWindow = realWindow.meta_window;
 
             metaWindow.delete(global.get_current_time());
@@ -237,7 +237,7 @@ var WindowClone = GObject.registerClass({
     }
 
     _doAddAttachedDialog(metaWin, realWin) {
-        let clone = new Clutter.Clone({ source: realWin });
+        let clone = new Clutter.Actor({ content: realWin.content });
         clone._sizeChangedId = metaWin.connect('size-changed',
             this._onMetaWindowSizeChanged.bind(this));
         clone._posChangedId = metaWin.connect('position-changed',
@@ -290,7 +290,7 @@ var WindowClone = GObject.registerClass({
             if (child == this._windowClone)
                 realWindow = this.realWindow;
             else
-                realWindow = child.source;
+                realWindow = child.content.window_actor;
 
             let metaWindow = realWindow.meta_window;
             rect = rect.union(metaWindow.get_frame_rect());
@@ -335,7 +335,7 @@ var WindowClone = GObject.registerClass({
             if (child == this._windowClone)
                 realWindow = this.realWindow;
             else
-                realWindow = child.source;
+                realWindow = child.content.window_actor;
 
             realWindow.meta_window.disconnect(child._sizeChangedId);
             realWindow.meta_window.disconnect(child._posChangedId);
diff --git a/js/ui/workspaceThumbnail.js b/js/ui/workspaceThumbnail.js
index 9edddfa24..6a5a532a0 100644
--- a/js/ui/workspaceThumbnail.js
+++ b/js/ui/workspaceThumbnail.js
@@ -47,7 +47,8 @@ class PrimaryActorLayout extends Clutter.FixedLayout {
 
 var WindowClone = class {
     constructor(realWindow) {
-        this.clone = new Clutter.Clone({ source: realWindow });
+        this.clone = new Clutter.Actor({ content: realWindow.content,
+                                         request_mode: Clutter.RequestMode.CONTENT_SIZE });
 
         /* Can't use a Shell.GenericContainer because of DND and reparenting... */
         this.actor = new Clutter.Actor({ layout_manager: new PrimaryActorLayout(this.clone),
@@ -139,7 +140,8 @@ var WindowClone = class {
     }
 
     _doAddAttachedDialog(metaDialog, realDialog) {
-        let clone = new Clutter.Clone({ source: realDialog });
+        let clone = new Clutter.Actor({ content: realDialog.content,
+                                        request_mode: Clutter.RequestMode.CONTENT_SIZE });
         this._updateDialogPosition(realDialog, clone);
 
         clone._updateId = realDialog.connect('notify::position', dialog => {
@@ -165,7 +167,7 @@ var WindowClone = class {
 
     _disconnectSignals() {
         this.actor.get_children().forEach(child => {
-            let realWindow = child.source;
+            let realWindow = child.content.window_actor;
 
             realWindow.disconnect(child._updateId);
             realWindow.disconnect(child._destroyId);


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