[gtk] gl renderer: Don't forget the offset when rendering blur nodes
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] gl renderer: Don't forget the offset when rendering blur nodes
- Date: Thu, 10 Jan 2019 16:17:57 +0000 (UTC)
commit b2ff6e91cdb0dc7259cd5fc5fda2907b8ded2307
Author: Timm Bäder <mail baedert org>
Date: Sat Jan 5 09:18:27 2019 +0100
gl renderer: Don't forget the offset when rendering blur nodes
gsk/gl/gskglrenderer.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index da97872828..11cca74318 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -1081,13 +1081,14 @@ render_blur_node (GskGLRenderer *self,
RenderOpBuilder *builder,
const GskQuadVertex *vertex_data)
{
- const float min_x = node->bounds.origin.x;
- const float min_y = node->bounds.origin.y;
+ const float min_x = builder->dx + node->bounds.origin.x;
+ const float min_y = builder->dy + node->bounds.origin.y;
const float max_x = min_x + node->bounds.size.width;
const float max_y = min_y + node->bounds.size.height;
int texture_id;
gboolean is_offscreen;
RenderOp op;
+
add_offscreen_ops (self, builder,
&node->bounds,
gsk_blur_node_get_child (node),
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